Flying & travel
Travel is what turns level 15 from a trophy into an economy. You fly abroad, buy items that are cheap there and valuable in Torn, fly home, and sell. Stable flights fund happy jumps, medical items, and better gear.
Before your first flight
- Confirm you are level 15+
- Know your carry capacity — it caps how many items you bring home
- Bring cash for a full buy plus a small buffer
- Tell your faction if a chain window overlaps your flight
A simple beginner loop
- Pick a known plushie or flower route. Ask your faction — advice changes over time.
- Fly, buy up to capacity, fly home, sell.
- Reinvest in order: next ticket, happy and meds, then useful gear.
- Repeat. A boring reliable loop beats one lucky haul.
Use Waypoint’s Dashboard travel countdown so landings are not a
surprise. Do not announce huge landings in public chat.
What to ignore at first
Special shops, exotic abroad systems, and advanced routes can wait. Master one simple run until cash feels stable, then expand.