Waypoint

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Bars, drugs & training

Your bars are the clock of Torn. Knowing what each one is for — and what you are willing to spend to refill them — separates stuck accounts from progressing ones.

The four bars

Energy

Gym and attacks. Natural regeneration is free progress. Faction perks and refills increase throughput. Xanax is powerful mid-game fuel, not a day-two requirement.

Nerve

Crimes. Spend it; do not leave it capped forever. See Crimes.

Happy

Gym multiplier. See Happy jumping.

Life

Health. Heal between levelling hits. In wars, life management is half the game.

Training phases

  1. Before 15: train until you can beat lists, then attack.
  2. After 15: train with happy jumps funded by travel.
  3. Focus one stat for a while; rebalance when you start dying too much.
Drug addiction, overdoses, and cooldowns are real. Track them on the Dashboard if you use Xanax or other drugs.