Bars, drugs & training
Your bars are the clock of Torn. Knowing what each one is for — and what you are willing to spend to refill them — separates stuck accounts from progressing ones.
The four bars
Energy
Gym and attacks. Natural regeneration is free progress. Faction perks and refills increase throughput. Xanax is powerful mid-game fuel, not a day-two requirement.
Nerve
Crimes. Spend it; do not leave it capped forever. See Crimes.
Happy
Gym multiplier. See Happy jumping.
Life
Health. Heal between levelling hits. In wars, life management is half the game.
Training phases
- Before 15: train until you can beat lists, then attack.
- After 15: train with happy jumps funded by travel.
- Focus one stat for a while; rebalance when you start dying too much.
Drug addiction, overdoses, and cooldowns are real. Track them on
the Dashboard if you use Xanax or other drugs.