Guides
Walkthrough-style Torn guides for getting started. Start with the new player guide, then Level 15. Community practice — not official rules. You still click every action yourself.
Start here
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New player guide
How Torn works early on, what the terms mean, and why level 15 matters.
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Level 15
Why 15 is the early goal, how to prepare, and how to Leave soft targets.
Early game
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Happy jumping
Raise happy after the 15-minute reset, then train in the gym immediately.
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Attacking & loadout
Equip check, fight flow, Leave vs Mug vs Hospitalize, list etiquette.
Economy
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Flying & travel
Unlock Travel at 15, run a simple abroad buy loop, and fund training.
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Early money
Ways to earn before and after level 15, without chasing every market.
Faction play
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Chains
How faction chains work, what your job is, and how they break.
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Wars & retals
Follow callers, learn retal rules, and avoid becoming free respect.
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Factions
How to find a helpful faction, spot red flags, and be a good recruit.
Systems
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Bars, drugs & training
Energy, nerve, happy, life, and a sane approach to refills.
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Crimes & nerve
Spend nerve early; specialize later with faction advice.
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Gear & loadouts
A cheap kit that lets you Leave targets, and when upgrades matter.
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Education & merits
Background investments — keep them secondary during the race to 15.
Safety
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API keys & scripts
Limited keys, trusted tools only, no bots that play for you.
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Common mistakes
Frequent early traps that stall XP, burn cash, or annoy factions.
Baldr lists and HemiSphere’s TAC thread are community resources. Numbers and meta shift — check with your faction.